| Author | Message | 
        
			| Mayuru extended rech 
					Joined: Mon Dec 07, 2009 3:10 pm
 Posts: 1264
 Location: Danbooru
   |   Re: Graphic artNow that is awesome. _________________
 o says (15:58):
 *I've been tempted to ban a few people in the past simply because I found them annoying.
 "Reason for ban: Because I can't punch you in the face."
 
  Give a girl the right shoes and she will conquer the world.
 
 
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			| Mon Oct 17, 2011 2:03 am | 
					
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			| No One Nobody did what? T.T 
					Joined: Thu Jan 07, 2010 2:56 pm
 Posts: 837
 Location: Test subject disposal area
   |   Re: Graphic artThat gave me motivation to work on 3d PSO stuff in Blender >.> 
 
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			| Mon Oct 17, 2011 2:46 pm | 
					
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			| iter Rookie 
					Joined: Sun Oct 16, 2011 11:56 pm
 Posts: 18
   |   Re: Graphic artWould love to see some of that XD I'm also working on a Racast, Baranz, Excalibur and some other stuff; I'll post some more when it's .. postable  ;p_________________
 
   
 
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			| Tue Oct 18, 2011 3:13 am | 
					
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			| No One Nobody did what? T.T 
					Joined: Thu Jan 07, 2010 2:56 pm
 Posts: 837
 Location: Test subject disposal area
   |   Re: Graphic artWhat are you using for your modeling?  And besides, your thing looks better, best to ignore my stuff :p I can't make characters (that well) and struggle with the limitations of blender all too often lol...I haven't do e enough for a real prototype either.  Probably will model PW, GM, maybe other things.  I suck at modeling, though...but I'll see what I can do lol 
 
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			| Tue Oct 18, 2011 7:47 am | 
					
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			| Jordan King 
					Joined: Tue Apr 20, 2010 11:52 am
 Posts: 420
 Location: Suffolk, England
   |   Re: Graphic artNice!
 Thats how I'd imagine an LK in real life.
 _________________
 PSO Characters:
 
 Fracks LVL 169
 Tager LVL 114
 Zoro LVL 22
 
 GC: 42001796
 
 
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			| Tue Oct 18, 2011 8:51 am | 
					
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			| __O_daniel_O__ Champion 
					Joined: Mon Oct 25, 2010 10:22 am
 Posts: 107
 Location: California
   |   Re: Graphic artNo one, I imagine you have a .edu e mail address...try heading over to the [url = http://students.autodesk.com/?nd=home ]autodesk[/url]website and downloading a free licenses to both Maya and Max. Edit: That is a fail URL thing...>.< Edit 2: That also goes to anyone else, that has a .edu e mail address, that is interesting in 3D modeling and using the Autodesk software for it. xD_________________
 I tend to generally dislike people. :)
 
 GC#s
 
 
 
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			| Tue Oct 18, 2011 10:41 am | 
					
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			| No One Nobody did what? T.T 
					Joined: Thu Jan 07, 2010 2:56 pm
 Posts: 837
 Location: Test subject disposal area
   |   Re: Graphic artHuh.  I won't say no to free stuff, but I also don't want to get hooked and have dependency issues once I graduate.  Regardless, it's worth trying, I suppose...Blender has its limitations...
 3ds max vs 3ds max design?
 
 
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			| Tue Oct 18, 2011 12:16 pm | 
					
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			| iter Rookie 
					Joined: Sun Oct 16, 2011 11:56 pm
 Posts: 18
   |   Re: Graphic artDesign comes with some excellent libraries and mental ray materials, stock  has some sort of scripting support (?) added to it that Design lacks but, they're virtually the same as far as I could tell; that was true for 2009 at least. I use (been forced to switch ;p)  Maya 2011/12 myself. This is something I threw together in '09, I used only the procedural materials that were included in the Design suite.  Might also want to check out Autodesk's Mudbox for fun, if anything, you can make huge poly-sculpted messes of raytraced globs  _________________
 
   
 
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			| Tue Oct 18, 2011 2:07 pm | 
					
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			| iter Rookie 
					Joined: Sun Oct 16, 2011 11:56 pm
 Posts: 18
   |   Re: Graphic artSome recent charcoal work I've done and used some CC/Filters is PS to mess with a bit:_________________
 
   
 
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			| Wed Feb 15, 2012 12:13 am | 
					
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			| Vent Champion 
					Joined: Mon Oct 25, 2010 11:57 pm
 Posts: 188
   |   Re: Graphic artHere, I just took these....
 
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			| Tue Mar 06, 2012 7:17 pm | 
					
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